Following are download links for all 3 adventure modules published by the & Publishing Group.
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For millennia the Valley of Eternal Rest has been the home of the recently departed. More cultures are represented here than exist on any world, and each has their own rites and customs for how the dearly departed are to be housed for all eternity. Can your party survive a venture into a valley of such antiquity where so many lay at rest? Or worse, do NOT lay at rest! Can your party survive even one tomb?
This is & Magazine's first effort to develop and publish a co-operative adventure, making the material our readers’ material. The expanded version contains material that didn't fit in the version of this adventure originally published in & Magazine, Issue 2. As we compiled this module, we tried to leave the description of each tomb and element in the author’s words. While this creates a bit of a “Frankenmodule” with many styles and approaches stitched together, we wanted it to belong to the contributors as well as the readers.
We thank all our readers and contributors, and hope that you find the result interesting, entertaining and useful. As always, your feedback (and continued contribution) is important to us so please let us know what you think.
This generic adventure location is designed to be easily inserted into any campaign, and consists of a number of small tomb complexes located within a valley that has been used as a burial ground for several cultures over several centuries. The location is designed for use with the 1st edition rules, and is intended to challenge a party of 6 or so PCs of levels 4 to 7.
This adventure is designed to be flexible enough to place into an ongoing campaign as a sandbox element, a destination for a quest (as the party seeks a McGuffin or gold), or to break individual tombs out to seed them across their own campaign world. Because the Valley of Eternal Rest has been used by many cultures and races over a long period of time, there is no single architecture, style, or content.
What horror from the depths is leaving ships adrift, cargo untouched, stealing the crews for some unspeakable fate?
Lost ships. Missing crews. Disappearing cargo. The King is not pleased, and it's your job to find out what happened and bring a stop to it! To do so you'll have to unravel a mystery that's stumped the king's advisers.
Clues? one ship that made it back with a stabbing spear of unusual design and some odd blood on the deck.
Four to eight characters of 4th to 7th level will figure out the mystery. The adventure includes two completely detailed businesses, a full set of deck plans for a carrack, a second set of partial plans providing design variations, and an island with room for additional adventuring if you so desire. Add to this over 80 fully documented characters for use in this and other adventures, including several ship's crews, and you have an adventure that is also a resource.
You have a newly minted 1st level party? You need ideas? What adventures will you run for them?
Look no further!
This adventure collection includes 18 new mini-adventures for parties of levels 1 to 4. Everything from brown bears to giant porcupines to kenku and lizard men! All mini-adventures that can usually be run in a single session. Pick the ones you need, string them together as you see fit!
The bonus? Two new cleric spells suitable for low level parties!
Download this adventure in the next 20 minutes for the low, low price of $0.00!
As old school gamers we use our imaginations to fill in all the gaps. But let's be honest, having a good visualization, like Chris Letzelter's firenewt cover, helps with the imagination ...
All materials copyright 2021 by the & Publishing Group and the individual creators.